Smash and Run | Haukurutia Te Oma

Time
5 minutes
Skill focus
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Ground fielding
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Running
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Throwing
Complexity
Level 2
Group size
Small & Large
Playing in small teams, batters work together to hit the ball and then choose how far they think they can run (between a variety of cones at different distances), before the ball is fielded and returned. You’ve got to make smart decisions to not get out!
Setup, Equipment & Instructions
  • Split the Smashies into pairs or teams of 3.
  • The Smashie batting team is split to have one Smashie hitting, one Smashie throwing or feeding the ball to their batters and one Smashie at the end of the cones ready to run.
  • The Smashie fielding team has a wicketkeeper, and one or two fielders behind a guiding cone (they cannot move in front of this cone until the ball is hit).
  • Once the ball is hit, the two Smashie batters must run to a cone of their choice (1st, 2nd, 3rd or the opposite end) and turn from that cone to return to their wickets.
  • The fielders must collect the ball and throw to either end to try to run the Smashie batters out.
  • If the Smashie batters successfully make it back to the wickets, they score runs equivalent to the cone they ran to (1, 2 or 3).
  • Swap roles within the batting team, so that everyone gets a turn in each role.
  • Swap teams after 2 to 3 running turns each.
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Other details